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* With v7 mapgen, I failed, after significant exploration, to find the following trees naturally occurring: date palm, rubber tree, poplar, apple. Don't want to turn MTG into that, thanks anyway.)īut I do have some more detailed comments, and a couple of nits to pick. (If I wanted to play a game where you dig fifty tiles down, find the rarest materials in the game within the first five minutes, and then start working through a huge checklist of various glitch-exploiting infrastructure projects you feel like you have to do in order to have resources because just exploring to find and gather the resources the intended way isn't practical, I know where to find that game.
#Modmore gitify mod#
(Other possible contenders include caverealms, moreores, unified inventory.) The moretrees mod does a really good job of enhancing surface exploration, greatly broadens the selection of available woods to build from, and does all this without fundamentally altering the design of the game: it remains a game of exploration, resource gathering, and building.
#Modmore gitify mods#
Overall, I think this is my favorite of the mods I have experienced so far.
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I don't know if this is the best way to do it, but it seems to be working. Minetest.register_alias("technic:rubber_tree_empty", "moretrees:rubber_tree_trunk_empty") Minetest.register_alias("technic:rubber_sapling", "moretrees:rubber_tree_sapling") moretrees doesn't supply rubber properly on new worldgens minetest.register_alias("technic:rubber_tree_empty", "moretrees:rubber_tree_trunk_empty") minetest.register_alias("technic:rubber_sapling", "moretrees:rubber_tree_sapling") older versions of technic provided rubber trees regardless if not minetest.get_modpath("moretrees") then Rubber trees, moretrees also supplies these Gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end, I do love how you trees look and the diversity of them.Ĭode: Select all local modpath = minetest.get_modpath("technic_worldgen") Obviously you don't want it dependant on Ethereal, but is there some way you could make the wood function as the same item when you have both mods installed? The leaves and saplings can stay different since there's certainly a difference between the palm trees if not the birch trees.Īlternatively, you could give them a different texture to reinforce the fact they're not the same trees.But I don't think we want that. (Of course I happened to find the wrong ones.) But the wood is not the same item, they don't stack, strangely I can't get cocoa to grow in the Jungle trees, and I can't make fences out of the wood though I can with their counterparts.
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There are trees that look the same, or at least their truck and planks do, namely Jungle in default, and Birch and Vanessa, I recently discovered an annoying incompatibility (for lack of a better word) with a few of the tress that also have versions in default and ethereal.